

#include "stdafx.h"

#include <iostream>
using std::cout;
using std::cerr;
using std::endl;


#include "../../loader.h"

using namespace dlguif;

Loader loader;

// DialogSelectDirectory



int _tmain(int argc, _TCHAR* argv[])
{
	char dest [1024];
	if( loader.DialogSelectDirectory("caption", "c:/", dest, 1024) )
	{
		cout << "Select dir: " << dest << endl;
	}
	else
	{
		cout << "Undo select dir";
	}
 
 
 
	system("pause");
	return 0;
}

